Hinguere Rules

A deep strategy game of building territory, causing dips to fall, and triggering dramatic chain reactions.

Read in 3 min 5 piece types Cascade attacks

Quick Start

1 Goal

Win by causing their Kadip to fall, freezing them with no legal move, or letting their clock expire.

2 Core Action

Take turns placing dips. A placed dip creates green expansion zones (your future placements) and red block zones (attacking dips).

3 Big Twist

Causing dips to fall can trigger a cascade that causes a whole support chain to fall — even the Kadip.

Your Arsenal: The Five Dips

Every dip pattern gives green expansion zones and red block zones. Rotate (N/E/S/W) before placing to reshape zones.

Kadip 1 piece

Place anywhere to begin. Diagonal expansion only. Cannot block. Lose it = game over.

Click to turn card

Kadip Zones
Expansion zones (green)
Block zones (red)

Click to flip back

Adip x5

Anchor. T-shaped growth. Premium blocker (3 red squares). Great for territory then attack setups.

Click to turn card

Adip Zones
Expansion zones (green)
Block zones (red)

Click to flip back

Mudip x5

Diagonal striker. Diagonal reach; L-shaped block pattern enables cascade triggers.

Click to turn card

Mudip Zones
Expansion zones (green)
Block zones (red)

Click to flip back

Rodip x5

Side expander. Horizontal growth. Forward triangle block: use for frontal pressure.

Click to turn card

Rodip Zones
Expansion zones (green)
Block zones (red)

Click to flip back

Tsidip x5

Vertical tower. Straight upward expansion. Blocks both sides: lane control + safety.

Click to turn card

Tsidip Zones
Expansion zones (green)
Block zones (red)

Click to flip back

Rotate smart: A single rotation can convert defense into attack or vice‑versa.

Starting a Game

  1. Open the lobby: create or join a table.
  2. White places Kadip in the top left corner.
  3. Black mirrors: places Kadip in the bottom right corner.
  4. White moves first. Expansion phase begins.

Example: Both Kadips Placed

Green zones show where each player can place their next dip.

Only 3 Placement Rules

1

Empty Squares Only

Never stack. If a square is occupied, you can't place there.

2

Must Be One of Your Green Zones

You may place only on green expansion zones created by your own earlier dips.

💡Example 1. Blue bordered highlights = all legal moves right now
3

Avoid Opponent Red Zones

You cannot place on any square inside an opponent's red block zone.

💡Example 1: Legal Placements for White

Blue rectangles show valid placement zones. Notice how black's rodip blocks one expansion zone.

Attack

How To Attack you opponent and gain territory

Place a dip → opponent dips placed in its red block zones immediately fall (removed).

Example: Whites Turn

White has expansion zone at yellow marker from Adip.

Example: White Places Rodip and Attacks Black

White plays Rodip South @(4,4). Notice how white's Rodip threatens black's Tsidip.

Example: White Attacks Black

Black removes dip from board as Tsidip falls, and it is returned to the pool to be reused.

Cascade Attacks

Hinguere signature mechanic: One dip placement can cause half opponents dips to fall.

How It Starts

Place a dip → opponent dips placed in its red block zones immediately fall (removed).

Then the cascade chain fires...

Chain Reaction Steps

Step 1

Your dip causes adjacent red-zone opponent dips to fall.

Step 2

Each fallen dip also causes opponent dips placed in its green expansion zones to fall.

Step 3

Repeat until no more dips qualify. Resolve fully before next turn.

Example: Cascade Setup

White's Mudip and Kadip are linked with two-way cascade. Both are in danger to fall!

Black's dips are safer with one way from Kadip → Tsidip → Adip

Guard the Kadip.

Long linked chains = easy cascade path to your Kadip.

Strategic Angles

Offense

  • Identify support hubs.
  • Rotate for maximum red overlap.
  • Engineer Kadip exposure.

Defense

  • Break long chains.
  • Create safe spacing shells.
  • Decouple Kadip from clusters.

How You Win

Win #1

Kadip Falls

Cause their Kadip to fall via cascade → instant victory.

Win #2

No Move

Their turn with zero legal placements → you win.

Win #3

Time Out

Clock hits zero in timed format → game over.

No repetition: You cannot recreate an identical full board position.

Quick Improvement Tips

🛡️ Protect Kadip

Keep it away from dense chains that could cascade inward.

🌱 Build First

Early turns: maximize green coverage before hunting attacks.

⚠️ Scan Cascades

Mentally simulate: “If I place here, what chain could fire?”

🎯 Center Control

Middle = reach + rotation flexibility. Claim it early.

🔄 Rotate Dips

Test orientations: one twist can open a win line.

📍 Plan Two Moves

Think: “What green squares will I unlock next turn?”